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Thesis topic proposal
 
György Kende
Studying chess and its information technology background to find analogies and application possibilities regarding military strategy, battlefield operations...

THESIS TOPIC PROPOSAL

Institute: National University of Public Service, Budapest
military engineering
Doctoral School of Military Engineering

Thesis supervisor: György Kende
Location of studies (in Hungarian): https://en.uni-nke.hu/education/phd-programmes/doctoral-school-of-military-engineering
Abbreviation of location of studies: KMDI


Description of the research topic:

Title of the research topic:
Studying chess and its information technology background to find analogies and application possibilities regarding military strategy, battlefield operations, armaments development, decision making, military training and education

Justification of the research topic:
(Precedents, actuality, etc.)
There is nothing new regarding correlation between chess and strategy, chess and skills development, chess and personality development. Newness and actuality of the topic first of all is justified by the information technology (IT) revolution in the last decades.
Chess program Deep Blue http://en.wikipedia.org/wiki/Deep_Blue_(chess_computer) has a higher rating as the present chess world champion. Consequently, if IT can give the possibility of such an excellent artificial intelligence (AI) in such a very complex game as chess, it is worthwhile to identify military areas where improved IT and AI support may significantly increase effectivity of strategic thinking, leadership, command and control, etc.
In 2004 Swedish and Australian researchers achieved new results in correlation between chess and war using new IT and mathematical methods. Nowadays chess has an excellent IT background which effectively supports chess training, chess skills measuring, long term memory development. Chess can serve as a test bed for theories of cognitive science. It is proved that chess and its excellent IT background helps to create methods of personality and skills development. An other goal is to explore analogies between IT support of chess and conducting war, chess and war gaming, chess and computer aided exercises.

Objectives:
Analogies between concepts of chess strategy and military strategy (synergy, anticipation, balance, timing and tempo, centres of gravity, direct vs. indirect approach, decisive points, etc.). Chess and war-gaming, chess tactics and military tactics. Analysis of chess IT background in order to use in military. Chess and game theory. Chess and military – correlations and differences. Possibility of chess IT for positioning of military equipment on the battlefield. Research of use of chess in military organizations and education facilities (academies, colleges, universities). Teaching chess probably gives a better understanding of military concepts.
The main objectives:
New findings which make possible to work out new methods in military command and control, in skills and personality development.
Search and analysis of related Hungarian and foreign results (for example PhD thesises, publications, books), synthesis and summary of main results and directions.
Application of findings in military training and education.

Research methods
According to research objectives adequate research methods must be chosen which naturally may vary regarding the desired goals. Besides classical library methods Internet seems to be a good possibility (chess homepages, chess news and other chess related publications). Other method may be studying chess programs, their algorithm and analytical ability to use them for military purposes. Finding and analyzing chess related PhD thesis, chess educational conferences and other chess educational papers. Search for international cooperation. Search on the Internet of adequate chess related homepages (e.g. fide.com, chessbase.com, professorchess.com, etc.) in order to find results achieved by other researchers. Analysis and evaluation of homepages in aspects of military education, training, skills development and strategic thinking. Exploration of effective methods of using search engines (e.g. Google, Yahoo, etc.) to find relevant information.

Number of students who can be accepted: 6

Deadline for application: 2018-06-30


2024. IV. 17.
ODT ülés
Az ODT következő ülésére 2024. június 14-én, pénteken 10.00 órakor kerül sor a Semmelweis Egyetem Szenátusi termében (Bp. Üllői út 26. I. emelet).

 
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